Snake6's Workshop

Personal work in progress topics go here
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Snake6
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Re: Snake6's Workshop

Post by Snake6 » Sun Mar 27, 2016 8:18 pm

More work on the LaGG-3.
wip2.png

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Re: Snake6's Workshop

Post by plunderbird » Sun Mar 27, 2016 8:54 pm

Snake6 wrote:Here I'll post my WIP work.

Image

T-50 PAK FA, Russian Air Force livery. Bottom side not made yet.
Nice work. That's the scheme that gave me the idea for my T-50 schemes. :) Just without the stars, as they were done in notepad. :o :shock:
Fliped out of the arena, again! :(

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Snake6
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Re: Snake6's Workshop

Post by Snake6 » Sun Mar 27, 2016 10:08 pm

Modeling complete, it's time to animate.
wip3.png

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Re: Snake6's Workshop

Post by NightRaven » Sun Mar 27, 2016 10:32 pm

That airframe is never complete without a Shvetsov M-82 radial (La-5 ;) ).
Good work.

Also great to see you back. :)

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Snake6
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Re: Snake6's Workshop

Post by Snake6 » Mon Mar 28, 2016 5:31 pm

Almost complete, it needs DAT file fine-tuning and some markings.
It's not very detailed, but 1000 of them flying at the same time and the same place would be LaGG-y. 8-)
itsalive3.png
itsalive2.png
itsalive1.png
NightRaven wrote:That airframe is never complete without a Shvetsov M-82 radial (La-5 ;) ).
Great idea, I think I'll make a La-5 too.

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Snake6
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Re: Snake6's Workshop

Post by Snake6 » Fri Apr 01, 2016 1:20 pm

April fools joke, don't take it seriously

Wow, I discovered that it is possible to mod clouds. :o
1. Start YSF.
2. Input Up-Up-Down-Down-Left-Right-Left-Right B, A, and press Enter. A sound will confirm the successful input.
3. Exit YSF, open YSF's folder.
4. The folder 'cloud' will appear in YSF's folder. The clouds are stored as DNM files and they also have a DAT file, so you can define what kind of cloud do you want(cirrus, altocumulus, Randall, etc.)
There is also a cloud.lst file, it works similar to planes, ground objects or maps.
I made an addon quickly, it makes every cloud ultra-realistic. :)

Here's a screenshot.
april.png
Download it here 8-)
Last edited by Snake6 on Fri Apr 08, 2016 9:02 pm, edited 1 time in total.