Decaff's Garage

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decaff_42
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Re: Decaff's Garage

Post by decaff_42 » Wed May 04, 2016 12:23 am

Cockpit is working great! All of the animations I've put in here are working properly which makes me really happy. On the Meldis Beta map, I'm getting 50-60 fps both inside and outside the cockpit! Wooo. The DNM is 2.2mb and the cockpit is ~650kb. Not too shabby. No spoilers for the animations as of now. You'll have to experience them first-hand!

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Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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Re: Decaff's Garage

Post by Turbofan » Wed May 04, 2016 12:53 am

Code F gates at MXA and LNB are ready for this plane! :D
Check out my YSFS videos on my Youtube channel!
-----------------------
ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
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New website update as of July 3, 2018: New map modification policy under "Map Information" and updates to the GRID and WIP!
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Re: Decaff's Garage

Post by anthsco » Wed May 04, 2016 5:48 am

Fantastic effort on this!

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Re: Decaff's Garage

Post by NajmiCreative » Wed May 04, 2016 7:13 am

even more detail than the previous 787... :o
still hoping for Lufthansa and Cargolux paint for....
My official website
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)
[/size]

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Re: Decaff's Garage

Post by Richard Vo » Wed May 04, 2016 9:05 am

Holy cow, @Decaff 42!
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More about me:
-I'm a student in an IB school (get up early, most of the time at 5:00-5:15am, commuting everyday, 1h10m from my house to school)
-My future goal in 2 years time is to be enrolled into EasyJet generation pilot training. Wish me luck ;)

By any chance if you have Instagram, please drop a follow on @richardtheplanelover . Appreciate that!

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Re: Decaff's Garage

Post by decaff_42 » Wed May 04, 2016 11:58 am

Well it's about that time in the development process where the model is mature enough to be expanded beyond the base layout. Introducing the first flight of the 747-8F! There's still some wonkiness with the door animations, but I think I can get a handle on them with no trouble.
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I'm especially proud of the side door animation for the loading personnel. It opens just like a real airplane's door would. (i.e. the door pops out and moves forward rather than rotating around a hinge like doors in buildings.) Simple in theory and I was able to get it to work in one try.
Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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Re: Decaff's Garage

Post by NajmiCreative » Wed May 04, 2016 12:28 pm

still daring to wait to get my hands on for Cargolux Cutaway special livery! :D
My official website
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)
[/size]

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Re: Decaff's Garage

Post by Richard Vo » Wed May 04, 2016 3:54 pm

@decaff always want to make the things perfect! :)
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More about me:
-I'm a student in an IB school (get up early, most of the time at 5:00-5:15am, commuting everyday, 1h10m from my house to school)
-My future goal in 2 years time is to be enrolled into EasyJet generation pilot training. Wish me luck ;)

By any chance if you have Instagram, please drop a follow on @richardtheplanelover . Appreciate that!

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Re: Decaff's Garage

Post by Turbofan » Wed May 04, 2016 11:09 pm

Perfection is his standard, he will accept nothing less from himself :). Like all the great modders around here.
Check out my YSFS videos on my Youtube channel!
-----------------------
ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
-----------------------
New website update as of July 3, 2018: New map modification policy under "Map Information" and updates to the GRID and WIP!
Turbofan's Terminal

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Re: Decaff's Garage

Post by Flake » Thu May 05, 2016 12:53 am

decaff_42 wrote:There's still some wonkiness with the door animations, but I think I can get a handle on them with no trouble.
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:lol:

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Re: Decaff's Garage

Post by dbd000 » Thu May 05, 2016 5:43 am

Hey Decaff

Any info yet on the 787-9 Repaint Pack release date?

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Re: Decaff's Garage

Post by Zack » Thu May 12, 2016 2:53 pm

Decaff. I'm so proud of you. Just 4 years ago you couldn't figure out how to make text in blender and now your making the largest aircraft made from Boeing from scratch. Decaff. Your one of my favorite. People on HQ. Thanks for the work.



Yes. Favoritism. Deal with it.
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Re: Decaff's Garage

Post by decaff_42 » Sun May 22, 2016 11:18 pm

It's been a while, but I now have 4 paints for the 747-8 and I'm working on a fifth this week.

In other news, I've been working on a python code that will convert SRFs to a pc2/fld file. I'd like to be able to take a DNM file (just cause it's easy to look at the structure and stuff) and convert that to a series of .pc2 files for each SRF inside it. This way one could make map details in Blender and then convert them over to Scenery Editor. I think this would be useful for making more detailed curves and other airport features. You might even be able to make a map with it! It even carries over colors of each polygon and will put faces that are higher in the z-axis on top of those below it.
Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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Re: Decaff's Garage

Post by Flake » Sun May 22, 2016 11:54 pm

Go you magnificent space wizard.

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Re: Decaff's Garage

Post by decaff_42 » Sun May 29, 2016 2:52 am

A slight break from the 747s. Working on the F-35 again. Still got some cockpit display work to do and then I'd like to see if I can update the pilot to include animations.

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Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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Re: Decaff's Garage

Post by NajmiCreative » Sun May 29, 2016 3:36 am

looks it going even more better.
great if it would be matching with GIZMO's recently made F-35 program decal
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My official website
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)
[/size]

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Re: Decaff's Garage

Post by YSFan » Sun May 29, 2016 5:44 am

Will there be a 747-8I?

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Re: Decaff's Garage

Post by Flake » Sun May 29, 2016 5:57 am

That f-35 looks so amazing, keep it up.

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Re: Decaff's Garage

Post by VNAF ONE » Sun May 29, 2016 11:52 am

I want to "test" fly this so bad. That's freaking gorgeous.
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Re: Decaff's Garage

Post by decaff_42 » Mon May 30, 2016 1:50 am

There's not a whole lot out there on the displays of the F-35, but I was able to piece together some things and took some elements from the original model's display. I'm trying to pack as many animations that I can think of into the display, but running into some issues with parent-child relationships. Its really ironic because earlier this week I was writing about them, saying how you have to be careful when setting them up. Then when I try to take a shortcut, BAM! they're all over the place. Oh well, I will have to dis-assemble them and try again.

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Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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