YSFlight addon development, questions, tutorials, & more!
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NajmiCreative
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by NajmiCreative » Thu May 26, 2016 2:46 pm
clearance already gived by umaibow for further development on the Flankers
.blend file for -MKM already gived to Heartbreak One (after his PC repaired recently)

and final paint for RuAF's Su-30SM camo paint ongoing before we move to Algeria and KnAAPO variants of Su-30
My official website
My Twitter
NOTE:All my rework model are allowed for repaint and need to credit on publish..
no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
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AdityaB
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by AdityaB » Thu May 26, 2016 3:15 pm
NajmiCreative wrote:-an update about su-30-
i have always wondered...........what is that scar type feel on the right side of all the Su-30's, in the real world ????
Thanks a lot

Please note that I do not mean any kind of offence in any of my posts
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u2fly
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by u2fly » Thu May 26, 2016 3:15 pm
NajmiCreative wrote:clearance already gived by umaibow for further development on the Flankers
.blend file for -MKM already gived to Heartbreak One (after his PC repaired recently)

and final paint for RuAF's Su-30SM camo paint ongoing before we move to Algeria and KnAAPO variants of Su-30
Where get it? I would like to have it in Ukrainian AirForce paint.
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NightRaven
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by NightRaven » Thu May 26, 2016 3:23 pm
AdityaB wrote:NajmiCreative wrote:-an update about su-30-
i have always wondered...........what is that scar type feel on the right side of all the Su-30's, in the real world ????
Thanks a lot

It's the gun port.
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NajmiCreative
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by NajmiCreative » Thu May 26, 2016 3:48 pm
u2fly wrote:Where get it? I would like to have it in Ukrainian AirForce paint.
Just like I mentioned earlier, Ukraine will have Su-27S and -UB (and no digital camo)
My official website
My Twitter
NOTE:All my rework model are allowed for repaint and need to credit on publish..
no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
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lorDuckFeet
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by lorDuckFeet » Thu May 26, 2016 5:05 pm
@
AdityaB

Thank you for this opportunity by delivering a super A/C to YSFlight skies.
Good Luck with this L-188 project.

lorDuckFeet
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Kujo
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by Kujo » Fri May 27, 2016 5:42 am
Small update on map (Not all is shown. Only a small part of the scenery):

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Airbourne
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by Airbourne » Fri May 27, 2016 6:01 am
Kujo wrote:Small update on map (Not all is shown. Only a small part of the scenery):

Evansville, IN?
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Heartbreak one
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by Heartbreak one » Fri May 27, 2016 12:31 pm
quite long I didn't post here

repaint work for -MKM also begin made with my brother(after
@NajmiCreative gives us the Flanker blend file)..
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Airbourne
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by Airbourne » Fri May 27, 2016 11:10 pm
Finally got time to get to YSF. Here is what I've been working on the past few weeks. Just making a bunch of ground objects within a ground object

It really does help reduce lag and maintain FPS!
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Airbourne
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by Airbourne » Fri May 27, 2016 11:11 pm
Airbourne
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decaff_42
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by decaff_42 » Fri May 27, 2016 11:13 pm
Ground Objects withing Ground objects? Can you elaborate more on how you did that? Is that like all the ground objects are merged together into one?
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Airbourne
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by Airbourne » Fri May 27, 2016 11:36 pm
decaff_42 wrote:Ground Objects withing Ground objects? Can you elaborate more on how you did that? Is that like all the ground objects are merged together into one?
Basically, yes. It all depends on how much work you put into one file. For instance:
1 ground object:

- 014.png (11.65 KiB) Viewed 1757 times
1 ground object:
Even though there are a ton of mobile homes and trees in this file, YSF only identifies it as 1 ground object in the YSF scenery editor. Of course, you can make each individual mobile home and tree and place it in the scenery editor where needed. But in that case you would have way too many objects placed in the editor which would cause lag and decrease the FPS. If you put it all in 1 file/object, then YSF draws it as 1 file (instead of 200) and the FPS will be as high as the international space station. I hope this helps!
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decaff_42
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by decaff_42 » Fri May 27, 2016 11:39 pm
That is a great explanation. This obviously takes more work to edit and customize the ground objects, but you get a better map as a result!

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Gunny
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by Gunny » Fri May 27, 2016 11:46 pm
That sounds to me like the Autocad 3d nested objects application.Vary effective in reducing memory usage for architectural rendering illustrations;)

[/align=centre]
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Neocon
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by Neocon » Fri May 27, 2016 11:48 pm
That's what I did with a .dnm ground object using my trees.
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dbd000
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by dbd000 » Sat May 28, 2016 2:12 am
Any updates on Florida Pat?
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by Neocon » Sat May 28, 2016 3:09 am
dbd000 wrote:Any updates on Florida Pat?
"Stay tuned."
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Kujo
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by Kujo » Sat May 28, 2016 3:10 am
Another smol update. I have taken a look at how the map looks inside YS, and I'm comfortable with the detail. Area is still being worked on

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Zack
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by Zack » Sat May 28, 2016 4:51 am
Made in Blender
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