
Decaff's Garage
- decaff_42
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Re: Decaff's Garage

Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/
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- Turbofan
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Re: Decaff's Garage

Check out my YSFS videos on my Youtube channel!
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- NajmiCreative
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Re: Decaff's Garage

still hoping for Lufthansa and Cargolux paint for....
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
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Re: Decaff's Garage
By any chance if you have Instagram, please drop a follow on @vhaq_aero and if you have Twitter, please drop a follow on @vhaq_aero. Appreciate that!
- decaff_42
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Re: Decaff's Garage



I'm especially proud of the side door animation for the loading personnel. It opens just like a real airplane's door would. (i.e. the door pops out and moves forward rather than rotating around a hinge like doors in buildings.) Simple in theory and I was able to get it to work in one try.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/
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- NajmiCreative
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Re: Decaff's Garage

My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
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Re: Decaff's Garage

By any chance if you have Instagram, please drop a follow on @vhaq_aero and if you have Twitter, please drop a follow on @vhaq_aero. Appreciate that!
- Turbofan
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Re: Decaff's Garage

Check out my YSFS videos on my Youtube channel!
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
Turbofan's Terminal updated! New information on home page and WIP for 2020! Check it out!
- Flake
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Re: Decaff's Garage
decaff_42 wrote:There's still some wonkiness with the door animations, but I think I can get a handle on them with no trouble.


- dbd000
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Re: Decaff's Garage
Yes. Favoritism. Deal with it.
- decaff_42
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Re: Decaff's Garage
In other news, I've been working on a python code that will convert SRFs to a pc2/fld file. I'd like to be able to take a DNM file (just cause it's easy to look at the structure and stuff) and convert that to a series of .pc2 files for each SRF inside it. This way one could make map details in Blender and then convert them over to Scenery Editor. I think this would be useful for making more detailed curves and other airport features. You might even be able to make a map with it! It even carries over colors of each polygon and will put faces that are higher in the z-axis on top of those below it.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/
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- Flake
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Re: Decaff's Garage
- decaff_42
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Re: Decaff's Garage




Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/
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- NajmiCreative
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Re: Decaff's Garage
great if it would be matching with GIZMO's recently made F-35 program decal

My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
- Flake
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Re: Decaff's Garage
- VNAF ONE
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- decaff_42
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Re: Decaff's Garage

Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/
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