Decaff's Garage

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Re: Decaff's Garage

Post by Kilo 11 » Sat Apr 20, 2013 9:28 pm

decaff_42 wrote:Well, with the most awesome flares coming our way from the other side of the pacific, I decided to see how they might look on a hornet... :D

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Are you releasing these nice flares anytime soon? They would be a nice ''add on'' for Zeus.
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Re: Decaff's Garage

Post by decaff_42 » Sat Apr 20, 2013 10:09 pm

The flares are already out. They are apart of the Super Etendard release from Oranleed's BBS

Oranleed's BBS:
http://raptor.ddo.jp/oranleed/cgi-bin/j ... joyful.cgi

Direct link to the download:http://raptor.ddo.jp/oranleed/cgi-bin/j ... g/3086.zip
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Re: Decaff's Garage

Post by decaff_42 » Tue May 07, 2013 3:13 pm

OKay, So I've been working on the 737 pack and I'm getting some trouble with the lst file. Is there a character or folder limit to your lst lines?

I'm thinking that there is a character limit because the Egypt Air and West Jet planes have the same folder number but different character numbers.

Can anyone else shead some light on this?
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Re: Decaff's Garage

Post by waspe414 » Tue May 07, 2013 6:48 pm

There's a character limit for plane names, I think it's 32. Never seen any issues with line length though.
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Re: Decaff's Garage

Post by decaff_42 » Tue May 07, 2013 6:59 pm

I've been getting visual errors for some planes when trying to select them. It seems related the character length becuase a malev 600 will work, a malev 700 will work but a malev 800 will not. (The malev 700 started with some 3000 rounds of ammo, so I'll have to fix that :lol: )

When you say 32 characters, is that the dat file name or the dnm file name?
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Re: Decaff's Garage

Post by Gunny » Tue May 07, 2013 7:49 pm

32 character in the .dat file ID.including spaces_.
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Re: Decaff's Garage

Post by decaff_42 » Wed May 22, 2013 8:54 pm

Well I made some progess on the 737 front, only to find that the naccels of the -600 are flashing with the nav lights. Looks really wierd. I have to get those ironed out before I continue with testing.

On a slightly relaged note:
Image

I've been working on smoothing out and combining the pieces of the Boeing 727 Wing, I had to eliminate some features in order to do this, but in the end it will work well. I have a plan to make it appear that the holes I removed are still there.
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Re: Decaff's Garage

Post by decaff_42 » Sat May 25, 2013 8:55 pm

Reduced the polygon count in the fuselage by taking the triangulated mesh and making the faces that were originally rectangular, rectangles once again. (All Done manually)

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Re: Decaff's Garage

Post by VNAF ONE » Sat May 25, 2013 11:55 pm

That's looking good! Can we expect any paint jobs on this or a blank release?
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Re: Decaff's Garage

Post by Varren » Sun May 26, 2013 12:02 am

Daaaaaaaamn. That's looking fantastic, Decaff.
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Re: Decaff's Garage

Post by decaff_42 » Sun May 26, 2013 12:33 am

VNAF ONE wrote:That's looking good! Can we expect any paint jobs on this or a blank release?
Paint jobs for sure. This kind of work deserves some nice paint schemes.

But we are kinda getting ahead of ourselves here. The mesh still needs fine-tuning, and then it needs to be animated, then the insides have to be made, final non-airline decals/other details, and then we can talk about painting.
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Re: Decaff's Garage

Post by decaff_42 » Tue Jun 11, 2013 1:27 am

Well, this one was a wee bit interesting...

I was working on the end cones for the engines and noticed that there was a cut out for an engine reverser, but was part of the mesh. So I went in and did some cutting and extruding, and voila! Thrust reversers!
Image

I still have to make the insides of them, (So you don't see thru the model when they are deployed) but it should be fairly straight forward...

[s]Famous last words...[/s] :lol:

EDIT:

Not so hard...

Image

I also simplified the mesh a wee bit by making the reverser bays all one piece, and also made both upper and lower flaps individual pieces. Now it only needs two animations, not 4.
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Re: Decaff's Garage

Post by decaff_42 » Tue Jun 11, 2013 5:16 pm

Just spent like 2 hours working on this one:

I am trying to get the flap mover covers to be presentable (read correct shading) and at the advice of Lord Flasheart, I went in and manually fixed each and every polygon. Not sure if there was a better way to do it, but The results are a step towards the right direction.

Before:
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After:
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Re: Decaff's Garage

Post by Nath » Tue Jun 11, 2013 8:34 pm

They look brilliant... I cannot wait until this is released.
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Re: Decaff's Garage

Post by Shiny Rice » Wed Jun 12, 2013 10:38 am

Good thing you uploaded a video about doing that. This weekend I might get off my arse and finish my SSTO after taking a look at your works.
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Re: Decaff's Garage

Post by decaff_42 » Thu Jun 13, 2013 3:33 pm

While doing some research into 727 Cockpits (There isn't all that many good sources out there!) I found that the rear (middle) engine has a thrust reverser that goes to the side.

I added that in and too care of some final little details with the mesh. Now I have to name all the pieces, and export them to SRFs for animation...We are getting closer.

Image


If you guys have any souces for 727 cockpits, I would be very interested in them. Avsoft has a poster for like 25-30 USD that would be ideal, but I can't find anything else that is decent. There are a few FSX images, but not the greatest quality resolution.
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Re: Decaff's Garage

Post by Turbofan » Thu Jun 13, 2013 4:32 pm

^I would definitely help you out there but exams are calling my name today lol. Hopefully I get some time over the weekend. Summer courses leave little free time usually (I'm taking only one but there are 20 exams (mini-tests)).
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Re: Decaff's Garage

Post by Nath » Thu Jun 13, 2013 8:24 pm

decaff_42 wrote: If you guys have any souces for 727 cockpits, I would be very interested in them. Avsoft has a poster for like 25-30 USD that would be ideal, but I can't find anything else that is decent. There are a few FSX images, but not the greatest quality resolution.
D'you mean something like this? Image
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Re: Decaff's Garage

Post by decaff_42 » Thu Jun 13, 2013 8:35 pm

Yes, but ideally all of the pannel, not just a wee bit that is there. There is a lot of stuff in that cockpit!
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Re: Decaff's Garage

Post by decaff_42 » Sun Jun 23, 2013 8:32 pm

Okay! Let's get into things here.

I sat down today and finished the perliminary Mesh refinements of the Boeing 727-200 Skyline generated. Here's a quick before, during and after slideshow.
Image
Image Image
Image Image
Image The last bit that I worked on today was the outer and inner ailerons. Now they are flush with the model, and look like they belong. :D

Now begins the process of exporting all the srfs for importation into dnmviewer, as my dnm export script seems to be acting up lately... time for a re-install!
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