
alright,the terrains is almost complete
and soon,making more ground objects
wait a minute those are hug elevation grids, right? Wouldnt big elevation grids affect drawing and cuase lag/fps drops?NajmiCreative wrote: ↑Sat May 20, 2017 4:14 pm
alright,the terrains is almost complete
and soon,making more ground objects
Im asking becuase im not sure. YS 'only draws stuff within a 12m radius', so why would child sceneries be neccesary? Like does YS store the child sceneries in ram until your near? Or does it load the sceneries but keeps them 'invisible' till your near?
I hope, you will code it in Python.
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I hate it when that happens, and when you're working with large areas it happens too often. Either the scale is a little off or the rotation is a little off. I had that problem with lots of maps.NajmiCreative wrote: ↑Mon Jul 23, 2018 7:36 pmapparently had Singapore in bigger and inaccurate scale
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