[SCENERY] Rate of turn calculator
[SCENERY] Rate of turn calculator
The goal is to be able to use this to compare your dat's rate of turn using the ground object for degrees and the replay time in the upper right of the screen to get a rate in degrees per second.
This should be very useful for modders of combat squads as you can see if your aircraft is with the combat standard in ys. Quick tip: if your aircraft has a better rate of turn than the stock f-16's in the same conditions, it is too maneuverable.
It ain't pretty, but it's accurate and it works. Denoted angles are some multiples of π/6, π/4, π/3 and π/2
If you do not understand the use of this, please don't bother me about it.
[previmg]http://img593.imageshack.us/img593/2027/lolel.png[/previmg][/moddesc]
[instmod]Extract and install.[/instmod][/mod]
Re: Rate of turn calculator
Another thing on the list for this map are acceleration gates both vertical and horizontal at regular, noted intervals. Most likely 100 m.
Perhaps a few sets of tools at different altitudes given varying aircraft performance based on altitude.
- VNAF ONE
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Re: Rate of turn calculator

- Justen Not Relevent
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Re: Rate of turn calculator
I hate trig so much! Everything else was fine, but that was just terrible.VNAF ONE wrote:Note: becoming familiar with this will give you an unbelievable advantage in Pre-Calculus in the states(not sure how other nations work). This works exactly like a unit circle. Haha, first thing I noticed about it. Very cool tool to use for modding.
- SvenPhantom
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Re: Rate of turn calculator
There are a lot of trigonometry i hate but it was kinda fun.Justen Not Relevent wrote:I hate trig so much! Everything else was fine, but that was just terrible.VNAF ONE wrote:Note: becoming familiar with this will give you an unbelievable advantage in Pre-Calculus in the states(not sure how other nations work). This works exactly like a unit circle. Haha, first thing I noticed about it. Very cool tool to use for modding.


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