[SCENERY] Rate of turn calculator

i.e. airports, maps, race courses, carrier fleets, etc.
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Shutter

[SCENERY] Rate of turn calculator

Post by Shutter » Fri Mar 18, 2011 1:56 am

[mod=Rate of turn calculator][moddesc=http://www.mediafire.com/?n9ovr6dld2yyv13]this is a veeeeeeeeeery quick edit of the stock "small map" that has a giant 360 degree protractor on it.
The goal is to be able to use this to compare your dat's rate of turn using the ground object for degrees and the replay time in the upper right of the screen to get a rate in degrees per second.
This should be very useful for modders of combat squads as you can see if your aircraft is with the combat standard in ys. Quick tip: if your aircraft has a better rate of turn than the stock f-16's in the same conditions, it is too maneuverable.

It ain't pretty, but it's accurate and it works. Denoted angles are some multiples of π/6, π/4, π/3 and π/2

If you do not understand the use of this, please don't bother me about it.
[previmg]http://img593.imageshack.us/img593/2027/lolel.png[/previmg][/moddesc]
[instmod]Extract and install.[/instmod][/mod]

Shutter

Re: Rate of turn calculator

Post by Shutter » Fri Mar 18, 2011 4:18 am

Quick note: I will be adding a vertical protractor as well given the effect of radial g's.

Another thing on the list for this map are acceleration gates both vertical and horizontal at regular, noted intervals. Most likely 100 m.

Perhaps a few sets of tools at different altitudes given varying aircraft performance based on altitude.

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Re: Rate of turn calculator

Post by Phoenix » Fri Mar 18, 2011 3:45 pm

Thanks! YSF has been needing one of these for a while.

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Re: Rate of turn calculator

Post by VNAF ONE » Sat Mar 19, 2011 1:17 am

Note: becoming familiar with this will give you an unbelievable advantage in Pre-Calculus in the states(not sure how other nations work). This works exactly like a unit circle. Haha, first thing I noticed about it. Very cool tool to use for modding. :D
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Re: Rate of turn calculator

Post by Phoenix » Sat Mar 19, 2011 2:37 pm

This can be used for judging realism of aircraft, relative to each other as well.

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Re: Rate of turn calculator

Post by Justen Not Relevent » Thu Mar 24, 2011 7:54 pm

VNAF ONE wrote:Note: becoming familiar with this will give you an unbelievable advantage in Pre-Calculus in the states(not sure how other nations work). This works exactly like a unit circle. Haha, first thing I noticed about it. Very cool tool to use for modding. :D
I hate trig so much! Everything else was fine, but that was just terrible.
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Re: Rate of turn calculator

Post by SvenPhantom » Fri Mar 25, 2011 1:18 am

Justen Not Relevent wrote:
VNAF ONE wrote:Note: becoming familiar with this will give you an unbelievable advantage in Pre-Calculus in the states(not sure how other nations work). This works exactly like a unit circle. Haha, first thing I noticed about it. Very cool tool to use for modding. :D
I hate trig so much! Everything else was fine, but that was just terrible.
There are a lot of trigonometry i hate but it was kinda fun.
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