[TUTORIAL] Advanced Elevation Grid Rotation
- Lor599
- Modding Team
- Posts: 119
- Joined: Sun Nov 18, 2012 3:39 pm
- Favorite Aircraft: Boeing 787
- Location: Eastern U.S.A
- Has thanked: 63 times
- Been thanked: 73 times
[TUTORIAL] Advanced Elevation Grid Rotation
Alright so lets say we are creating a ramp that connects to a bridge or something. Chances are it will look something like this.
Notice how the vertical wall extends from the ground. But let's say I want the vertical wall to also be sloped so it looks nicer. This cannot be done inside of scenery editor itself.
First, open a new FLD and insert your elevation grid. MAKE SURE TO INPUT THE WIDTH FIRST! (if you want it to be bent a little bit insert more than one grid on the z axis)
Now, add the thickness of your ramp (show/hide side wall)
Next, you're going to rotate the elevation gird to the slope of the ramp we want. So if we want a 20º slope rotate it 20º.
Now, you are going to save the FLD. DO NOT EXPORT IT AS AN ELEVATION GRID AS IT WILL NOT WORK. Open the FLD in notepad and find the TER part and do the following.
Now open up the FLD in scenery editor and you should have a sloped elevation grid with the vertical walls also sloped.
I also added support beams.
You are only limited by your imagination, there is probably lots you can do with these that I have not thought of.
- Neocon
- First Class Membership
- Posts: 3955
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1770 times
- Been thanked: 1810 times
- Contact:
Re: [TUTORIAL] Advanced Elevation Grid Rotation
- Gunny
- Business Class Membership
- Posts: 3250
- Joined: Sun Feb 06, 2011 6:17 pm
- Favorite Aircraft: Any thing with a prop.
- Location: New Iberia.LA.
- OS: Windows 10 & XP SP3
- Has thanked: 586 times
- Been thanked: 786 times
Re: [TUTORIAL] Advanced Elevation Grid Rotation
- Lor599
- Modding Team
- Posts: 119
- Joined: Sun Nov 18, 2012 3:39 pm
- Favorite Aircraft: Boeing 787
- Location: Eastern U.S.A
- Has thanked: 63 times
- Been thanked: 73 times
Re: [TUTORIAL] Advanced Elevation Grid Rotation
Unfortunately, no, if you were to import the .TER it would be flat again.Gunny wrote:So can you import and export these as a .ter or a .fld file only?
- waspe414
- Staff
- Posts: 1582
- Joined: Thu Feb 10, 2011 9:35 pm
- Favorite Aircraft: Kiowa, Mitten, Hornet
- Location: Canada
- Has thanked: 154 times
- Been thanked: 506 times
Re: [TUTORIAL] Advanced Elevation Grid Rotation
(A solution would be to put regular one underneath and hide the faces)
I stole your turnip. Now you must come and defend your honour. ~ Hank Green
- Lor599
- Modding Team
- Posts: 119
- Joined: Sun Nov 18, 2012 3:39 pm
- Favorite Aircraft: Boeing 787
- Location: Eastern U.S.A
- Has thanked: 63 times
- Been thanked: 73 times
Re: [TUTORIAL] Advanced Elevation Grid Rotation
Yes, there is no collision so you would go through the ramp. But I was thinking to use this for visual purposes.waspe414 wrote:As a note, unless something has changed in the 2015 version, elevation grids that have a base above y=0 have no collision detection. I'm not sure what the limitations are (if it's rotated and has a part below y=0 does it collide?), but trying to make a ramp by rotating will probably not get you far.
(A solution would be to put regular one underneath and hide the faces)
Who is online
Users browsing this forum: No registered users and 5 guests