Boeing 727

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Re: Boeing 727

Post by Gunny » Mon Jan 28, 2013 5:05 am

O contrar mon frier Skyline.(Excuse the bad French.). I am of the opinion that we do not give small private and experimental A/C enough attention here.And if I had any talent in making A/C I would spam the site with them. ;)
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Re: Boeing 727

Post by Skyline » Mon Jan 28, 2013 5:31 am

You can always request. GA is my fave and I'm pretty enthusiastic about contributing if I know others would want it.
Welnio and I released the first Extra 300 for YS years ago and had no idea it'd be so popular.

Sorry, I didn't mean to hijack the topic. I'll try to keep this about the 727. Anyone willing to help me with it?
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Re: Boeing 727

Post by decaff_42 » Mon Jan 28, 2013 5:37 am

Painting, I can do. A cockpit, I could create.

Animations? (hides in corner and weeps) I could try but My success thus far as been so abysmal it's not really worth talking about.
That being said I'd give them a shot. If for nothing else than to try and learn how. In my mods, I've been getting a better understanding of the empties and such, but I still have much to learn.

I also just lost a lot of my free time to schoolwork, so if there is someone else who can animate, go ahead and take that part of the project.
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Re: Boeing 727

Post by Skyline » Tue Jan 29, 2013 3:13 am

@ Turbofan; as you saw from my screenie of the 727-200, I'd been working on the tail and was reshaping the entire #2 engine line along the fin when you reminded me about the inlet.
Turns out I was doing that work for naught; the 721 has the oval inlet, but the 722 has it rounded. I didn't know that before, so had to undo all the inlet work I'd previously repaired, lol.
Google "727-200 #2 intake" for great results.

Edit: I didn't read your warning post very carefully, Turbofan. You advised me about the 721, and I wrongly understood you to be warning me about the whole 727 line. I was "fixing" my 722 to have the oval inlet before you warned me and I was wrong to anyway, lol.

I r tard
Last edited by Skyline on Tue Jan 29, 2013 3:28 am, edited 1 time in total.
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Re: Boeing 727

Post by Turbofan » Tue Jan 29, 2013 3:26 am

Umm, that's why I said "the #2 engine inlet on the -100" is an oval. ;)

You're right, the -200's #2 engine inlet has a regular circle. I assumed you're also doing the -100 variant, that's on me, apologies. :oops:
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Re: Boeing 727

Post by Skyline » Tue Jan 29, 2013 4:51 am

Yah, well after this I'm sticking to GA and small requests, so thar, heh...
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Re: Boeing 727

Post by Turbofan » Tue Jan 29, 2013 6:25 pm

^It happens, been there done that, no worries. It's all good!
Check out my YSFS videos on my Youtube channel!
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My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
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Re: Boeing 727

Post by decaff_42 » Wed Jan 30, 2013 5:01 am

Hey Skyline, just curious, what do you use for your references for the 727? Very detailed model you're building, and I was hoping that there might be more plans out there for other modders interested in scratch builds.
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Re: Boeing 727

Post by Skyline » Wed Jan 30, 2013 5:32 am

I don't recall where I got the pics for this one. I want to say airwar.ru or surrland, but that's not for sure. I don't think airwar does civil planes.
Let me see if I can track it down tomorrow.
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Re: Boeing 727

Post by Zack » Fri Feb 01, 2013 5:49 am

i love it! can you also repaint it to big flo

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Re: Boeing 727

Post by Skyline » Fri Feb 01, 2013 1:23 pm

You need to address who, if anyone, you're asking. If you read the topic, you'll see I don't make finished models; just base meshes for others to finish.
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Re: Boeing 727

Post by Shiny Rice » Fri Feb 01, 2013 3:03 pm

decaff_42 wrote:I just found this:
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http://thefree3dmodels.com/stuff/aircra ... 15-1-0-578

You can import it directly into blender, but it's way to big for YSF. There are no animations, and upwards of 30000 vertices after duplicates are removed.

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You can always apply the Poly Reducer modifier, that one is pretty useful. And Skyline, that same goes to you. Except the program you work with makes better renders than Blender, I think that is still high poly.
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Re: Boeing 727

Post by Skyline » Sat Feb 16, 2013 4:24 pm

Yah, Metasequoia has a polygon reduction feature too. I used it to reduce my 722 to about 400Kb.
As far as I'm concerned, my model is ready to submit for someone to add for YS. I'm not too interested in doing more to it.
Thank goodness I don't paint. LOL

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Re: Boeing 727

Post by decaff_42 » Sat Feb 16, 2013 4:29 pm

Hot dam! That looks good. Maybe I could work on it during school break. Where are you going to post the model so other people can take over the project?
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Re: Boeing 727

Post by Skyline » Sat Feb 16, 2013 4:33 pm

I'm used to sending to a specific modeller who's chosen to take on the task of finishing.
With my access to the Modeller dropbox, I may just upload it here, but I guess I'm just not 100% comfy with everyone on the team having access to all my stuff.
I prefer to work one-on-one.
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Re: Boeing 727

Post by lorDuckFeet » Sat Feb 16, 2013 7:21 pm

Good job, I'm very happy for that :D

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Re: Boeing 727

Post by Skyline » Sun Feb 17, 2013 2:29 am

I've uploaded my 722 to my Dropbox along with a few other models.
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Re: Boeing 727

Post by MrFunnybone » Mon Feb 18, 2013 2:56 am

What dropbox to you mean?

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Re: Boeing 727

Post by Skyline » Mon Feb 18, 2013 3:10 am

Mine, that certain others have access to.
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Re: Boeing 727

Post by decaff_42 » Tue Feb 19, 2013 8:10 pm

I've begun to work on the mesh a little, prepping it for animation and such. I will update in my WIP, Decaff's Garage.

Here's the link to the first update: http://ysfhq.com/phpbb3/viewtopic.php?f ... 144#p60144
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