An extensive update to the CEP/Oranleed F/A-18C with a matching dual seat D to boot!
The full list of changes is quite extensive, the biggest being the addition of new F404 engines based off Decaff's F-20 through some time consuming work. Panel lines, smoothing, and some reconstruction of the original model brings this up to modern standards. I've done the bare minimum work to the cockpit to update it, new displays and the addition of the status text from Decaff's Aggressor Hornets which this release was inspired by.
Credits are listed in the readme file!
Reuse policy also listed in the readme but I will state here that as long as myself and those listed in the readme are credited, go nuts! This is meant to be a baseline for others to jump off with their own repaints and modifications.
The models are angled exactly 3.5 degrees to level the wingtip rails and underwing hardpoints so keep that in mind when modifying.
v1.1:
Fixed null file
Fixed gun placement and direction
Fixed cylinder within landing gear strut that was displaying improperly
Fixed formation light on tail that was occluded and only working on D3D client
v1.2
Updated weapons
Fixed gear door geometry
Fixed wing panel lines
v1.3
Added F-18B Dryden Research Center
Added F-18A HARV
Added RCAF CF-18A/B
New AIM-120A model
Armed F-18s have static AIM-7s and AIM-120s on cheek hardpoints
New LAU-151 models
v1.4
Fixed an error that gave the Dryden F-18D thrust vectoring
Last edited by Deleted User 2433 on Mon Mar 21, 2022 5:56 am, edited 5 times in total.
yooyop004 wrote: ↑Tue Sep 21, 2021 3:18 am
This Update/remodel is amazing! my only gripe is having a 3rd AAMRAM be put on a missile pylon that already has missiles on it.
Knew I forgot to put something in the post. There's a reason for this arrangement!
Load it up with missiles!
Then put a pair or two of flarepods on there and dual rails will appear! These are set to outer then inner when they display. Takes a bit of playing with to get used to
thanks for clearing this up Swift, there are also a few errors like: can't find swift/Cockpit.lst and collection(null) when I first spawn in the hornet., as well as one of the green light bars on the right tail not lighting up.
I've updated it to include the null file. As for this cockpit.lst, i'm not sure what you're pointing to as there's no mention of it anywhere. Also, i've checked both the C and D and all the lights are fuctional
EDIT: Neeeevermind! I caught the light when I looked in blender and saw the lit mesh was under the unlit one. Oddly enough in D3D this renders fine but in other clients it renders properly. Anyways, that's fixed!
I am somewhat embarrassed to say that I am a total novice, and have probably made some fundamental errors installing and adding to this software, but would you have any idea why I cannot seem to take off using your pack? The planes load up and move along but I just can't seem to get off the ground.
Apologies again if this is a schoolboy error causing this.
Ah ok. Again, I apologize for my shocking lack of expertise here, but is it as easy as just uploading and pasting over the files? I have some nice addons that i love and don't want to lose.