[MISSIONS] Dynamic carrier and wind

i.e. cars, trucks, trains, flying shampoo bottles, etc.
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waspe414
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[MISSIONS] Dynamic carrier and wind

Post by waspe414 »

Image

Image

Pitching and rolling carrier deck, with wind to match.
Sea state 2: 0.5deg pitch, 5kt gust 8kt from the south
Sea state 4: 1deg pitch, 13kt gust 18kt from the south
Sea state 6: 2deg pitch, 24kt gust 30kt from the south
Sea state 8: 5deg pitch, 35kt gust 43kt from the south
Sea state 10: 8deg pitch, 47kt gust 56kt from the south

Each mission lasts ten minutes, and comes in day and night varieties.
To play, load a .yfs with File > Open Flight. To retry the flight, reload the mission. Retry Prev Flight reduces the carrier motion smoothing. Doesn't work effectively online

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Dynamic_carrier_missions.zip
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Re: [MISSIONS] Dynamic carrier and wind

Post by decaff_42 »

absolutely wild! How did you do it? Motion paths or something?
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Re: [MISSIONS] Dynamic carrier and wind

Post by waspe414 »

The carrier is a replay updating three times per second. Everything else is acting live
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Re: [MISSIONS] Dynamic carrier and wind

Post by decaff_42 »

Honestly that looks a lot smoother than 3fps on the ship... does YSF do some sort of interpolation?
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waspe414
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Re: [MISSIONS] Dynamic carrier and wind

Post by waspe414 »

Yes. For clientside replays, YS interpolates between the current time step and the next one linearly. For online, there is no interpolation for ground objects (except that vehicles will drive until updated), and aircraft are projected forward assuming nothing about their state changes
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