[PROGRAM] Dogfight Generator
-
- Contributor
- Posts: 201
- Joined: Wed Mar 16, 2011 7:57 am
- Favorite Aircraft: Ball-Bartoe Jetwing
- OS: Windows XP
- Has thanked: 58 times
- Been thanked: 122 times
[PROGRAM] Dogfight Generator
Note: if you don't select either a location, friendly or enemy plane, one is randomly chosen for you. This seems to be where the fun is at. You can also select 0 wingmen for a one-on-one match. Let me know how it works.
You can get the Previous Version of Dogfight 2.2 right here: http://min.us/mvk2J98
**NEW**
Dogfight 2.31 bundled with YS List Manager.
Both these allow you to create and load profiles, ie different groupings of aircraft lists. These can be activated by dragging and dropping onto either program. In Dogfight 2.31 this means you won't have to worry about going up against your own planes.
http://min.us/mvpqRs6
Vista and Windows 7 users note: if this program doesn't work, try right-clicking Dogfight 2.1.exe, click the
Compatibility tab, and set the compatibility mode to Windows XP. This **should** make it work.
Enjoy.
(While you're at it, check out the FA-57 Centaur and FA-58 Spectre under Aircraft Add-Ons!)
Re: Dogfight Generator
- Phoenix
- Legend
- Posts: 3150
- Joined: Fri Feb 11, 2011 5:54 pm
- Favorite Aircraft: Sr-71
- Location: On that golden road to Samarkand.
- Has thanked: 78 times
- Been thanked: 41 times
Re: Dogfight Generator
Also, can I remove blacking out?
But it is Great (tried it with windows version).
-
- Contributor
- Posts: 201
- Joined: Wed Mar 16, 2011 7:57 am
- Favorite Aircraft: Ball-Bartoe Jetwing
- OS: Windows XP
- Has thanked: 58 times
- Been thanked: 122 times
Re: Dogfight Generator
[Settings]
ProgUse=FSMAINDX.EXE
wnum=5
spacing=150
distance=4000
altitude=1500
aex=1
dgo=0
If you copy/paste this into a file called DOGFIGHT.INI in the same directory it should work. Both files need to be in the YS flight directory.
wnum = no. of wingmen (0 to ????)
aex = auto exit (1 or 0)
dgo = draw ground objects (1 or 0)
In future versions (soon) I'll get the program to create an .ini if none exists, maybe a built-in settings menu also. And I intend to make it load weapons (missiles etc) from the aircraft's .dat file.
Regarding Linux... guh... I'm completely lost. I only use XP.
Regarding the blackout... I don't think it can be done through Dogfight or through a .yfs mission file.
There is a line of zero's after FIELDNAM in every mission file, and I don't know what they do exactly. Don't think that's it. You have to untick black out in the OPTION / CONFIG / GAME RULE menu. Or try flying my other add-on (plug, plug) in add-on mod releases / aircraft, the XF-57... it'll do sharp turns at speeds of up to 400kts without turning out the lights.
-
- Contributor
- Posts: 201
- Joined: Wed Mar 16, 2011 7:57 am
- Favorite Aircraft: Ball-Bartoe Jetwing
- OS: Windows XP
- Has thanked: 58 times
- Been thanked: 122 times
Re: Dogfight Generator
50 on 50 is what I had in mind... I got the idea while re-watching the new Battlestar Galactica pilot, where there were LOTS of ships - lots of chaos and carnage. It (the program) was a relatively simple concept that came together fairly quickly, and the rest was just polishing.
Thinking next about something to generate random happenings within a set mission. Randomness is where the fun is. There's nothing so good in a game as being surprised.
Re: Dogfight Generator
Just, wow man. It's not often we get a new member who contributes this much right off the bat. Great stuff Grigor!
EDIT: I had started to mod a .ysf I had made with this changing the aircraft type of each ai for more variety and added some payload options. However, I would advise everyone not to take the time to do this, because now all the planes disappear after some time. I'm going to assume this has to do with the fact that the flight just gets to big to hold in memory (the base .ysf was already 20mb in size. I have 6 gigs of ram but I doubt ys would be allowed to use it all).
Anyways, I blame windows.
- Doomsday
- Staff
- Posts: 880
- Joined: Mon Feb 07, 2011 2:01 am
- Favorite Aircraft: PEW PEW PEW PEW
- Location: PEW PEW PEW
- OS: PEW PEW PEW PEW PEW
- Has thanked: 1 time
- Been thanked: 130 times
Re: Dogfight Generator
PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW
Team Awesome# 131
-
- Contributor
- Posts: 201
- Joined: Wed Mar 16, 2011 7:57 am
- Favorite Aircraft: Ball-Bartoe Jetwing
- OS: Windows XP
- Has thanked: 58 times
- Been thanked: 122 times
Re: Dogfight Generator
Could you give me some info? Which fsmain you use? [fsmaino.exe fsmaindx.exe etc] Windows 98/XP?
It could be a compatibility issue... Do you have the LATEST version of YS Flight? If not, try this:
1) Do a copy of the DOGFIGHT.YFS before the program (Dogfight.exe) closes.
2) Manually edit and change the first line to YFSVERSI 20080220 instead of whatever's there.
3) Load the mission from the main YS menu. [FILE - OPEN]
If this works, let me know... I could make the thing more backwards compatible if needed.
This hasn't been tested on anything but XP so far. I remember the program doing the same thing (nothing) somewhere in the testing phase... but I can't remember why.
Re: Dogfight Generator
- Doomsday
- Staff
- Posts: 880
- Joined: Mon Feb 07, 2011 2:01 am
- Favorite Aircraft: PEW PEW PEW PEW
- Location: PEW PEW PEW
- OS: PEW PEW PEW PEW PEW
- Has thanked: 1 time
- Been thanked: 130 times
Re: Dogfight Generator
PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW
Team Awesome# 131
-
- Contributor
- Posts: 201
- Joined: Wed Mar 16, 2011 7:57 am
- Favorite Aircraft: Ball-Bartoe Jetwing
- OS: Windows XP
- Has thanked: 58 times
- Been thanked: 122 times
Re: Dogfight Generator
Do you have any problems running other mission files? The ones that come with the game?
Is anyone else having ANY kind of problems with Dogfight.exe? It IS a work in progress: Let's get it right.
Keep me posted.
-- Ah, Mr. Doomsday has just pointed out the option under "properties". Like I said, some tickbox somewhere...
Re: Dogfight Generator
- Dragon029
- Veteran
- Posts: 601
- Joined: Sun Feb 06, 2011 6:09 am
- Favorite Aircraft: F-35A
- Location: Australia
- Has thanked: 42 times
- Been thanked: 85 times
- Contact:
Re: Dogfight Generator
Additionally, being able to have the enemy and friendly AI set to different difficulties would be good; at the moment whichever side has the most gun ammo, planes and turn rate is the side that wins.
It'd be cool to be able to select more than 1 aircraft for your enemy or friendly fleet, but that'd probably make things more complex.
I don't expect you to add these things, but perhaps if you get free time you could look into what's possible.
>>> Dragon Addon Pack <<<
(PAK-FA, F/A-52, F/A-36, MQ-21)
Who is online
Users browsing this forum: No registered users and 0 guests