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YSFlight addon development, questions, tutorials, & more!
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Post by tigershark » Sun Dec 28, 2014 7:07 pm

Patrick31337 wrote:Nice. Will the Cargobob have a crate under to carry? :)
yep plus tanks and cars

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Post by Flake » Sat Jan 03, 2015 12:37 am

Image

This is going surprisingly well.
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Post by Neocon » Sat Jan 03, 2015 1:30 am

OpenYS? Interesting.

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Post by Flake » Sun Jan 04, 2015 3:07 am

Image

This is working way too well. Something has to break soon.

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Image

Fully loading YSFlight Scenery into the server now - all ground objects loaded as well as start positions. That's all we need for now!
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Post by Midnight Rambler » Sun Jan 04, 2015 4:50 am

The Government will collect and analyse that metadata if you're not careful.
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Post by Flake » Sun Jan 04, 2015 6:04 am

I actually just access ASIO's servers to get all the data on my pc. It's just easier.
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Post by Flake » Sun Jan 04, 2015 10:03 am

Image

Already receiving connections on it's own. There is no packet logic yet though - that's what will make the server work.

But, hold your butts, because that is the LAST STEP in the program. I did not expect this to go so quickly.

What you see here is the server receiving packets, using a generic packet framework (rather then the mess I had in Orb) to build a packet quickly from raw data, that all future special packets will share in common. The first line of trash is the log on packet a client sends, the other ones below it are heartbeats.

So, I now need to write up handlers for packets and I'm done.

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Post by Alpha Star » Mon Jan 05, 2015 6:20 pm

Back to work on this one,the Sbach. Now it has propeller animations as well as a cockpit which will soon be high detailed as well as the rest of the plane!
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Post by Barr » Tue Jan 06, 2015 1:30 am

[quote="OfficerFlake"][/quote]


Bro what exactly are you working on?
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Post by Flake » Tue Jan 06, 2015 12:47 pm

Brah I'm working on an open source YSFlight Stand-alone server brah.

It's hard work brah.

Brah.
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Post by Alpha Star » Wed Jan 07, 2015 9:50 am

The things you can do in 45 minuets :lol:
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Now for the animations and then a tidy up, lights, and release!
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Post by ysmajor » Thu Jan 08, 2015 9:47 am

My Current Project is: Tatooine!

With all the following:
- New X wing vs Tie fighter
- Star Destroyer
- Mon Calamari MC80

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Post by Killer » Thu Jan 08, 2015 12:47 pm

OfficerFlake wrote:Image

Already receiving connections on it's own. There is no packet logic yet though - that's what will make the server work.

But, hold your butts, because that is the LAST STEP in the program. I did not expect this to go so quickly.

What you see here is the server receiving packets, using a generic packet framework (rather then the mess I had in Orb) to build a packet quickly from raw data, that all future special packets will share in common. The first line of trash is the log on packet a client sends, the other ones below it are heartbeats.

So, I now need to write up handlers for packets and I'm done.

---

Image
Would this get rid of distance lag? or at least minimize it? Nice work though.

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Post by Scarecrow » Thu Jan 08, 2015 6:40 pm

One could hope [it eliminates or decreases distance lag]. Flake did some work for us earlier last year trying to change the UDP/TCP protocol. Unfortunately, it did nothing.

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Post by Airbourne » Fri Jan 09, 2015 2:35 am

Just a couple more hi-def ground objects.
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Post by VNAF ONE » Fri Jan 09, 2015 3:08 am

. . . where you been? lol

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Post by Airbourne » Fri Jan 09, 2015 3:14 am

VNAF ONE wrote:[post]82884[/post] . . . where you been? lol
Busy as hell. haha

I actually made the coal car during summer break and the engines I modified from my CSX GEVO model. Didn't take long. :D
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Post by VNAF ONE » Fri Jan 09, 2015 3:34 am

Well I will say that's some pretty good detail for a ground object :P
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Post by Monoceros » Fri Jan 09, 2015 7:21 am

Airbourne wrote:Just a couple more hi-def ground objects.
Are those F40Ps or a variation of the F40 model?
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Post by Flake » Fri Jan 09, 2015 11:32 am

Open source server can handle logins now.

Still need to handle: Chat messages, Join Requests, Entity Joined, Entity Leaves.

Hopefully that's done tomorrow. Then the server will be completely bare bones.

I'm pretty sure I don't need to do aircraft performance packets to get it to work at a barebones level but if I do that could take a few days.

Login is incredibly fast: <1sec for OpenYS vs 8sec for Vanilla YSFlight.

Image
The "unknown packet" is actually just a keep alive signal that i'm ignoring for now. relax...

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OPEN YS INITIAL TEST

http://www.mediafire.com/download/c78tk ... OpenYS.zip

It can't really do anything but log you in so far. you won't be able to join flight or chat but you should be able to go observer an look around the scenery. No ground objects added yet. It's really, really basic. Give it a go and see how easy it is to run and how much faster login time is for yourself.
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