______Witold Jaworski wrote:Cool blog about aircraft creating in Blender program!
https://airplanes3d.wordpress.com/
This topic include some actual scripts and tools, that can help start make aircraft using presented models from other famous simulators.
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1) .AC import/export FlightGear models use inbuild "File -> Import -> AC3D (.ac)..."

2) .ACF import X-Plane models
http://github.com/Marginal/Xplane2Blender
3) .MDL import Microsoft FS9/FSX models
https://github.com/Marginal/XPlane2Blen ... portMDL.py
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1) import/export FlightGear models:
- AC3D import/export - https://github.com/majic79/Blender-AC3D
- YASim import - https://github.com/rebootl/simple_yasim ... t/releases
https://github.com/der-On/XPlane2Blender
3) import from Microsoft FS9/FSX
http://www.fsdeveloper.com/forum/thread ... et.428090/
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Convertor tool from Microsoft Flight Simulator to Xplane
https://github.com/Marginal/FS2XPlane
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ModelConverterX is primarily a tool that allows you to convert objects between different formats.
The main formats supported are:
* SCASM code/API (read)
* FS2004 and FSX MDL file (read/write)
* FS2004 and FSX BGL file (read/write)
* X file (read/write)
* COLLADA and KMZ file (read)
* X-Plane OBJ (read)
* FlightGear AC3D (read/write)
* FSDS FSC (read) 3DS (write)
* Wavefront OBJ (read/write)
http://www.scenerydesign.org/modelconverterx/
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Also recommend You read the book "Virtual Airplane" for Blender:
http://airplanes3d.net
First edition of this book known as "Wirtualne Modeliarstvo" was for Blender 2.49b.

Latest, 3rd edition, now for Blender 2.7
